• frenchie68's Activity

Thank you. There were other problems in that code, such as __init__ not calling the superclass initi
Liked a comment created by Red_Ale for forum post "Exction triggered on Incinerator::Geometry_figures"
I see that your solution is rounding the result to 2 decimal points only for the circle. Try to impl
My code runs fine locally. It is incomplete as it gets and yet the system is confused. How come?
Created a forum post "Very Nice Mission"
I will not attach my code since, compared to what the masters are able to produce, it would only dem
Commented a blog post "How to improve CheckiO missions?"
This post is specifically about the "Inside Block" mission of which, I think, the difficulty is dram
Liked mission "Unix Match. Part 3"
Filename patterns matching
Mundane things like how many people tried the mission and how many actually solved it.
ved? Incinerator/"The Warlords" is one case in point. I made it and yet I have no idea what the succ
Created a forum post "Credit for Negative Health"
I think the mission description should specify that credit is given even for blows that end up resul
Commented a forum post "Incinerator/The_Weapons: test case #20" created by frenchie68
Thanks a lot, man! I sorted this out ultimately. Somewhere in the mission description it should be d
Liked a comment created by freeman_lex for forum post "Incinerator/The_Weapons: test case #20"
Indeed! Sorry. This one
Commented a forum post "Incinerator/The_Weapons: test case #20" created by frenchie68
The health situation is missing. It would help a lot indeed!
Commented a forum post "Incinerator/The_Weapons: test case #20" created by frenchie68
You may have a point here. Your attachment does not match your claim though.
Commented a forum post "Incinerator/The_Weapons: test case #20" created by frenchie68
This is similar to what I have and yet army_1 should win, since it has the first strike...
Commented a forum post "Incinerator/The_Weapons: test case #20" created by frenchie68
Test #21 log run attached.
Commented a forum post "Incinerator/The_Weapons: test case #20" created by frenchie68
what about the test cases?
Commented a forum post "Incinerator/The_Weapons: test case #20" created by frenchie68
I did revise my code and now have army_1 always take the first strike in straight_fight(). I now pas
Commented a forum post "Incinerator/The_Weapons: test case #20" created by frenchie68
Yes, in the interest of fairness, I thought it was the right thing to alternate first strikes betwee
Commented a forum post "Incinerator/The_Weapons: test case #20" created by frenchie68
That is a good hint. Thank you!
Liked a comment created by freeman_lex for forum post "Incinerator/The_Weapons: test case #20"
I add army units for every round from my code